Many RPGs have been only about exploration, quite a few about skills and stuff, and currently RPGs are pretty much about choices and consequences since outside from the RPG genre no one really deals with this area of game design". "B-but, killing monsters is the fundamental element of RPGs!" No, it is not. It is far more likely to see an RPG without any combat in this hypothetical future PC scene than in the mainstream console scene. "But what has it to do with RPGs?" Think about it. So the way I see it, these kinds of mainstream games will move away from PC's to consoles. And that is why it is far more comfortable to own a console. And that is the fault that PC gaming has been making lately. Dream on bitch!" that contributed to their lack of sales, but in my eyes it just shows that PC gamers (aside from a few tech junkies) just cannot afford to be up-to-date with the latest gimmicks like DirectX 10 compatible graphic cards, five gigs of ram and Vista. It was mostly because of their marketing campaign: "You won't be able to play this game. I especially liked the conclusion at the very end of the second article. Just spent better part of the week-end going through two articles
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